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Tag: Adam Bender

Dialogue Depth in Video Games

Story-driven video games can be as engaging as a novel or film. But unlike those other mediums, games require some level of interaction with the player. The point of a game isn’t to watch but to participate. But achieving the right balance can be difficult.

Giving the player a choice of what to say during characters’ conversation is one of the most basic ways to involve the player. But different games handle this in different ways. A game like Final Fantasy XIII pretty much bars players from having any role in the conversation, forcing them to sit back and watch. (Arguably, even FFXIII’s gameplay forces the player to sit back and watch, but that’s for another article.)

Other games occasionally pause the conversation to give players an option of what to say. In Fallout 3, players are presented with options that are fully written sentences. In other words, you say what you see. This is an approach that has been used in countless RPGs. It’s a proven winner, but not the most interesting.  The biggest downside is that it pretty much forces players to think before every little thing they say. I hope this doesn’t sound cynical, but people don’t do that in real life.

Fallout 3: What you see is what you say

To address that weakness, Mass Effect goes for a more emotion-based approach. Like Fallout, this sci-fi RPG presents players with a choice of responses. But the replies only give a vague idea of what the protagonist will say.  If you select “You’re crazy,” Shepard (the hero) won’t say those words exactly (he has a little more tact than that), but he certainly will get the message across.

Mass Effect provides the gist of what Shepard will say

L.A. Noire takes the concept a step further, and perhaps too far.  When you are interviewing a person of interest in connection to a crime, you are always presented with the same three choices after the POI gives an answer:  You can guess he is telling the truth, you can doubt the veracity of his response, or you can accuse him of lying. This simplified approach sounds good on paper, but in practice isn’t always intuitive. What do you do, for example, when the suspect seems to be telling you only half the truth?  Sometimes selecting truth encourages the POI to tell you more.  Other people need a little threatening, and “Doubt” is the right way to get him talking.

L.A. Noire: Truth, Doubt or Lie?

Maybe it’s just because I’m a reporter, but interviewing isn’t so black and white.  When I’m talking to a source, it’s not like my only three options are to agree with her answers, tell her that I don’t believe her or outright accuse her of lying. What about asking the question again but in a different, more roundabout way? Why can’t I “doubt” an answer without accusing the person of wasting my time (a quick way to end a conversation)? Perhaps if L.A. Noire gave a little better idea of what hero cop Cole Phelps was going to say next, I might choose the right response more often. Game critic Chris Kohler seems to agree in his review for Wired.com’s Game|Life column.

If you were to ask me, the Mass Effect method to conversation is the winner. It engages players in conversation and encourages gut-level responses so that players to make choices based on their own personalities rather than what they think the game wants them to say.

Agree or disagree? Let me know what you think in the comments section!

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How (Not) to Bore a Reader

Interesting post on writing here by Dan Wilson. He was the singer of Semisonic and co-wrote top-selling songs by Adele and the Dixie Chicks.

I’ve been thinking myself lately about how two writers can have incredibly different writing styles and both be great reads. In his article, Dan talks about a writer whose talent is incredibly long-winded writing that still keeps the reader tantalized. Contrast that to someone like Kurt Vonnegut who had the talent to express some of the greatest ironies of human nature in a succinct, biting sentence like “So it goes.”

I personally tend toward the Vonnegut side of the writing scale, and it probably comes from my journalism background. I’m of the opinion you can say a lot with few words (provided you have the right words). I don’t like writing paragraphs that go on for half a page. I don’t like telling readers every minute detail. I try to give them just enough information so that they can see the scene in their heads.

But you know, that’s just what works for me. I’ve read authors who describe things in exhaustive detail and it’s brilliant (take Joseph Conrad in Heart of Darkness). And even the most succinct writing can be boring if nothing is happening in the plot.  Then again, Franz Kafka’s whole shtick is writing stories in which the protagonist never gets anywhere, and he’s a genius too.

So what is it that makes a good book? How much of it has to do with the writing style, and how much of it is the story? What makes one book boring and another something you can’t put down?

One theory I have is that a good book (or a good song or movie) strikes an emotional chord. For example, the reader relates to how the protagonist is feeling. Going back to Kafka, maybe The Trial is so compelling because it so perfectly captures that feeling of hopelessness we feel every time we wait hours in line at the DMV.

What do you think? I’d love to read your comments below.

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Kaiser Chiefs By Faded Wave

fadedwave

One of my favorite eccentric British bands, Kaiser Chiefs, have come up with a novel concept. They have just released 20 new songs and are asking fans to pick 10 of them for their new album, The Future is Medieval.  This is no election, mind you — everyone gets their own custom mix of the CD with personalized cover art to boot!  And even more mind-blowing, everyone gets to sell their custom album to the world!

To be honest, I was actually a little annoyed when I found out about all this. It was a Friday evening after a particularly long day at work. Picking ten songs from twenty, based on mere samples of the songs, seemed like a tall order. What if I left out a great song? What if that song I thought was great actually ended in three minutes of Billy Corgan screaming the letters of the alphabet?

The Future is Medieval (Faded Wave edition)

So I decided to put off making the album until Saturday morning after I’d had a good night’s rest. The result can be streamed and purchased for download at www.kaiserchiefs.com/fadedwave.

I’m happy to report that I rather like my/their album. It’s got everything — super British pop (“Problem Solved”), synthy silliness (“Heard It Break”) and even poignant balladry (“If You Will Have Me”). I think I found a great balance between the band’s fast rockers and slow grooves. But in the immortal words of LeVar Burton, don’t take my word for it.

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Now Amazons Can Read It

I’m happy to announce that We, The Watched is now available on Amazon.com and in the Kindle store! That means the ebook is now sold in the stores of all the major eReaders, including Sony, Apple and Barnes & Noble.

As a happy Kindle owner myself, this particular edition has been a long time coming. I had originally hoped to publish to Amazon through the good folk at Smashwords, but the self-publishing company has had difficulty making a deal with Amazon. Fortunately, doing it myself directly through Amazon turned out to be easier than expected. I even put together a snazzy press release to herald the news.

As with the other editions, the Kindle eBook is $2.99 on Amazon. If you’ve already read it and have a minute, please leave a customer review on the Amazon book page. Thanks for your continued support!

Update (5/3/11): Check out my new author page on Amazon.com here.

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Divided We Fall

To everyone waiting for the sequel to my dystopian novel, We, The Watched, I thought I’d provide an update with a few juicy details.

First of all, the title is Divided We Fall. I’ve been couching that as the “tentative title” for a while now, but it’s been that for long enough now that it’s unlikely to change. Besides cleverly bringing the word “We” back into the title, the title nicely captures two major elements of the story — the made-up nation’s masochistic conflict between “Patriots” and “Heretics,” and the complicated relationship between our hero Seven and the lover from his former life. Originally I was calling the sequel “The War Comes Home,” but I decided that was a bit too literal.

Here’s some trivia for you: The original tentative name for We, The Watched was “Ignited.”

Divided We Fall is divided into two parts. Each is about the same length or a little shorter than the entirety of We, The Watched. I’ve completed writing Part One and am a few chapters into Part Two. I’m planning this as the conclusion of the Seven storyline, though I’m not writing off the possibility of coming back to this world later.

Of course, if you haven’t read We, The Watched yet, you’re missing out. You can sample the first few chapters of the Kindle, Nook, iPad and PC-compatible eBook for free at Smashwords and other popular eBook stores. If you like what you read, you can get the whole thing for only $2.99 (about the price of a Starbucks coffee).

Update (4/28): We, The Watched is featured today on NewBookJournal.com!

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