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Adam Bender Posts

Perspective & Cereal Prizes

Still working on getting my novel WE, THE WATCHED in the hands of literary agents. I’ve had two bites on my query letter so far. One of them asked me to physically mail the first 75 pages of my manuscript. It’s in their hands now, but I’m not expecting a reply for another few weeks. It’s kind of like mailing box tops to Kellogg’s cereal to get a prize — most agents take 6-8 weeks to get back to you.

The second bite, if you were wondering, didn’t work out. The agent asked to read the first two chapters, but a few weeks later e-mailed me to say he wasn’t enthusiastic about the first-person narrative. Even though it hurts to get a rejection, I was glad to get some constructive criticism. If you haven’t taken a look at it already, my book is written in first-person present tense. That’s not exactly the most traditional style, especially for a first novel. I liked how it turned out, and peers have told me they did as well, but I can see how it might be a bit polarizing at first.

As it turns out, I’m going with a more traditional third-person past tense in the new novel I’m working on. One of the things I want to do as an author is explore a variety of different narrative styles. I actually have quite a bit of fun figuring out how best to convey plot within different writing structures. While first-person present was a great way to explore what the protagonist was thinking, the third-person style has allowed me to incorporate other characters’ perspectives and jump around a little more in the story’s time line.

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The Business of Writing

So I’ve decided to make a renewed effort at publishing my novel WE, THE WATCHED.

I bought the most recent edition of Novel & Short Story Writer’s Market, and have compiled a list of about 62 literary agents (yes, 62) who I think might be right for my novel. I’ve already e-mailed query letters to about 10.  Since yesterday, six have replied and one asked me today to send the first couple chapters of my novel!

The fact that five agents said no in one day, after reading only a query letter, should give you a sense of how competitive the market is. Check out this response from one agent who I’ll leave anonymous:

I’ve begun receiving more than 30 submissions a day and, as a single agent with no assistants, I simply can not get to them all.

Given my present workload, I must wish you well with another agent.

30 submissions a day? That’s like 900 a month! Good luck with that, guy.

The usual process for submitting a novel, if you were wondering, is as follows.

  1. Send a one-page query letter including a short summary of the work, why people would pay for it, and a bio.
  2. Wait. Hope.
  3. If agent expresses interest, send a synopsis and part of the manuscript — usually the first 5-50 pages, depending on agent’s workload
  4. Wait. Hope.
  5. If they still like your novel, send the full manuscript
  6. Wait. Hope.

So far I’ve gotten to step 3 two times. The first time ended in rejection, the second…is currently pending. The important thing is to keep trying. And if it doesn’t work out, write something else and try again. That’s my plan, anyway.

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Never-Ending Games Sound Good, Hard to Finish

When I’m thinking about buying a game, one of the things I usually pay attention to in reviews is how many hours it will probably take me to beat a game’s single-player adventure mode. My criteria used to be, “the longer the better,” but now I’m starting to reconsider.

Video games, of course,  have to last longer than movies. I mean, you’re paying $40 more for a game than a DVD, and most of the time you’re not going to play the single-player component of the game more than once.

But let’s take a game like Tales of Vesperia, a Japanese role-playing game for the Xbox 360, which I finally beat the other day. According to my save file, I clocked in 61+ hours playing the game. Sure, some might say that means the game takes 2-3 days, a week tops. But let’s be serious, anyone who can play 61 hours in less than a week doesn’t have a job, and actually might be undead, considering they don’t require sleep. For real humans with other things happening in their lives, 61 hours could mean 9 months to a year, assuming they don’t lose interest. You could make an entire baby in that amount of time!

Sure, a year of gameplay seems like a great value. But the problem with video games is they’re released all the f***ing time! About a month or two after buying Tales, I made the mistake of picking up Fallout 3. Not a mistake because Fallout 3 is a bad game. On the contrary, it’s probably one of the best titles this generation of consoles. But it is also really really long if you take the time to explore the world and do all the side quests. And they actually release EXPANSIONS for this game. If only I had the time! I finally beat Tales this week due to guilt inflicted from ordering Batman: Arkham Asylum.

Not more monsters!
Not more monsters!

So is the solution shorter games? Yes and no. As a writer, I would never tell a game developer to put a cap on their creativity. But there is something to say for smart editing. In many of the super-long games I’ve played, there have been sections of repetitive battling and/or boring  treasure hunts. These are the parts where the gamer starts to lose interest.  Why not chop the 25 hours of fat and keep the 35 hours of meat?

Personally, I like to be left wanting more. Not so much more that I feel ripped off. But when the credits roll, I want to feel hungry for the sequel, not glad it’s finally over.

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Can You Hear Me Now?

I wrote an article last week in Communications Daily about the prospects of a new technology called HD voice.  As the name implies, HD voice doubles the clarity of audio on phone calls. What’s not clear, however, is if people actually want it. Cellphones and VoIP actually provide a tinnier-sounding call then your mom’s old landline, but a lot of people don’t seem to mind.

Check out my article, which is featured here on Jeff Pulver’s blog (he co-founded Vonage, for those unfamiliar).

Do you want a clearer phone call? Sound off in the comments section!

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American Songsmith

With memories of Independence Day still lingering, now seemed like a good time to highlight a new album from one of my favorite American singer-songwriters. If nothing else, Pete Yorn proves that good things do sometimes come from New Jersey.  For what it’s worth, I was born in Princeton.

backandfourth Pete Yorn – Back & Fourth

I’ve read a few reviews describing this CD as a mellow, more acoustic turn for Mr. Yorn, but I don’t think that’s  quite accurate. This CD is not nearly as folky/acoustic as say, Jakob Dylan’s “Seeing Things.” On the contrary, electric is a critical element to several of the tracks, and “Last Summer” is a bona fide rocker.

Perhaps what the critics really mean by “mellow” is that Yorn sounds a little upset.  Regret and anger over lost love is a theme that runs through the album, moreso than any of his previous releases. But Yorn’s sincerity and penchant for stick-in-your-head hooks keeps Back and Fourth from feeling like a downer. He also keeps things concise with 10 tracks and a 42 minute running time. That’s a good thing, because as much as  I liked previous, hour-long efforts “MusicForTheMorningAfter” and “Nightcrawler,” I couldn’t help but feel the guy could have saved a couple tracks for B-Sides.

Check out “Last Summer” and “Social Development Dance” at Pete’s MySpace page.

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Adam Bender | adambenderwrites.com | watchadam.blog