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Category: Video Games

Reviews and commentary on video games.

I Was a Cat in this Great Dystopian Game

Recently, a great dystopian game took me by surprise.

But before I get to that, I want to give you a geeky origin story about the PC upgrade that enabled me to play it and some other awesome games! See, I’ve always enjoyed games but had started to get a little behind on the hardware. Sure, I have a Nintendo Switch and that’s always fun, but there were an increasing number of PC games I wanted to give a try.

A couple of months ago, I finally went ahead and upgraded my graphics card to an AMD Radeon 6700 XT. Not the best you can get, but definitely a good mid-range card to help me get my gaming fix, and more than enough to play some of the indie titles I was eager to try. To complement the card, I also upgraded my monitor to a 32″ screen with 1440p resolution and a silky smooth 165Hz refresh rate.

Upgrade complete, one of the first games I enjoyed on the new system was…

Stray

Screenshot from Stray, a PC game
Why wouldn’t I want to play a cat in a dystopian future?
Credit: Annapurna Interactive

I write dystopian fiction, so obviously I had to try this dystopian game. Stray was a short but sweet game with engaging storytelling throughout. The game begins with a cat slipping into an underground city where humans went to hide when the planet became inhospitable. However, the only life left down there is artificial. Well, that and radioactive rat things. As the cat, you help a little robot remember its past and try to help a group of sentient robots escape to the surface.

It’s cute! And scary! What really makes it unique is you explore the Blade Runner-esque world from the perspective of the cat. Messing around in the feline way (scratching doors, leaping from the floor, to a table, to a shelf, to a…) keeps the gameplay feeling fresh. And the neon-lit world looks absolutely beautiful.

Definitely worth a play if you’re looking for a sci-fi game that’s not about a beefy soldier shooting up aliens.

Oh, and by the way, I probably didn’t need a big PC upgrade to play Stray, but it sure does look good with the graphics settings turned up to 11. I definitely did need the upgrade, however, to play…

Marvel’s Midnight Suns

Screenshot of Marvel's Midnight Suns for PC
Planning your next move is half the fun. The other half is the KAPOW that follows.
Credit: 2K

This one isn’t a dystopian game, but I did have a dystopian experience when I bought it not long after launch. After a couple really fun introductory battles, Midnight Suns started crashing … and crashing … every 15 minutes. I learned on Steam that some other players were having the same problem. But when I checked with 2K support, they basically gaslit me, forcing me to do all kinds of tests of my system rather than entertaining the idea that it might be their software that was the problem.

Then one day, 2K released a patch and the crashing stopped! Guess it wasn’t my system’s fault. Hopefully, my countless crash reports helped some other players out as well.

But I digress. While I could have let all that irritation stop me from playing Midnight Sun at all, the truth was those 15-minute play sessions were blissful while they lasted.

Midnight Suns is by the creators of XCOM and similarly has turn-based tactical fights. As a somewhat older gamer with a young child in the house, that kind of thing is really more my speed these days than a faster-paced action game. Anyway, Midnight Suns is like chess with superheroes and explosions! What’s not to like?

While this isn’t a dystopian game like Stray, it does focus on the darker, magical side of the Marvel Universe. While you still get to have heavy hitters like Iron Man and Spider-Man on your team, it’s cool to see a game feature this less frequently adapted side of the comics.

My only complaint (now that it’s stopped crashing) is that there is a whole lot of time between battles spent talking with heroes and wandering aimlessly around a mansion. It’s not unenjoyable, but the battles are so much more fun, and sometimes I just want to play a few of these in the row. I often only have an hour to play, and I feel like I end up spending 45 minutes of each of these periods outside of battle. The game could just use a little balance.

Speaking of balance, I feel like I’ve spent more time complaining about this game than praising it. Honestly, though, I do recommend it! If you’re a Marvel fan or like turn-based fighting with big production values, give this game a try.

Update (4/3/23): I jinxed it! After running fine for a couple of months, Midnight Suns tonight began crashing again for no apparent reason. Be warned.

More to Come!

When I started writing this blog post, I planned to feature a couple more games, but this is starting to feel a bit long! How about instead, I do a part two in not too long? In the meantime, let me know in the comments your thoughts on the above games or any recommendations you have about what I should play next on my upgraded PC!

Did you know?

I created two games based on my first novel, We, The Watched.

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Red October, Halloween, Etc.

I’m from Philadelphia, so let’s get this out of the way…

GO PHILLIES! WOOOOOOOO!!!!!

Philly Phanatic cheering for the Fightin' Phils!
The one and only Philly Phanatic / Credit: Sports Illustrated

OK! Thank you for your indulgence. In case you didn’t know, or you’re reading this in the future and have forgotten most everything about 2022 (that must be nice), the Phillies are in the World Series! And last night, they took Game 1 from the Astros in an improbable, come-from-behind victory in Houston. Down five runs! With an amazing game-saving catch from Nick Castellanos! So yeah, I’m pretty excited!

Oh shoot, I’m still talking about the Phillies, aren’t I? Once again, I thank you for your indulgence.

A spooky Victorian house that one can only assume is haunted.
A spooky Victorian house / Photo by Arianna Tavaglione

All right, moving on for real this time! It’s Halloween, so I thought I’d share a cool article from the Washington Post about why haunted houses are Victorian in so many books and movies.

I haven’t written much horror, other than a kind of silly short story called “The Roommate.” But I’ve always loved the genre. My favorite recent haunted-house thing was The Haunting of Hill House miniseries on Netflix. The Haunting of Bly Manor (Mike Flanagan did both but they’re different stories) was also pretty good. I’m hoping to check out Flanagan’s Midnight Club real soon, once I finish all the other peak-TV shows in my queue.

I’ve been reading The Wind-Up Bird Chronicle by Haruki Murakami. It’s my first Murakami book though I’d been hearing good things for a while. It’s a fairly strange, yet gripping novel. It’s got a little of that David Lynch vibe where a lot of it is dream-like and you’re not entirely sure what’s really happening. If that doesn’t scare you off, I’d recommend giving it a try.

You might know I’m kind of a comic book geek. I found really fascinating a biography of Stan Lee called True Believer: The Rise and Fall of Stan Lee by Abraham Riesman. It’s not exactly a glowing depiction of Stan The Man, revealing that the guy probably didn’t create the Marvel Universe all by himself as many people think. It also chronicles a lot of truly crazy sh** that happened in Lee’s later years. Even if he didn’t necessarily create all those classic superheroes, though, you definitely get the sense that Lee was a master marketer and that Marvel probably wouldn’t be what it is today without his passionate self-promotion.

On the gaming front, I just picked up Mario+Rabbids Sparks of Hope on Nintendo Switch and am absolutely having a blast playing it.

Screenshot of Mario+Rabbids Sparks of Hope for Nintendo Switch
Mario+Rabbids Sparks of Hope / Credit: Nintendo

I loved the original Mario+Rabbids Kingdom Battle, and I’m happy to say the sequel has the best parts of that game with a whole lot more polish. Seriously, they couldn’t have been 100% confident when developing the original that people would embrace an XCOM-style strategy game teaming gun-wielding (ray guns, but still) Mario characters with weird bunny-things from Ubisoft’s Rayman series. However, it was obviously a winning concept, and the powers-that-be clearly gave the developers a big budget to run away with it in Sparks of Hope. It’s a pretty addictive videogame, and just writing about it makes me want to leave you mid-sentence to— 

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Celebrate Sonic’s 25th Birthday with ‘Sonic Generations’

Sonic holding up three fingers
Nope, you’re older than that, Sonic.

It’s hard to believe, but it’s the 25th anniversary of Sonic the Hedgehog, that blue blur who gave Mario a run for the money (coins? rings?) back in the ’90s.

That was a time when Nintendo and Sega were big rivals, with the SNES head to head against the Genesis. I didn’t have much loyalty to either brand at the time. My first console was Super Nintendo, but I remember hungering to own a Sega Genesis. Sadly, my parents refused to buy me a second gaming system.

It felt a little like fate that day at Genuardi’s when I learned the grocery store had a lottery to give away a new Genesis core system. All you had to do to enter was fill out a form and stick it in the box. Naturally, I filled out five forms…on every shopping trip for a month.

I won! I figure it was either probability (I did stuff the ballot) or the store manager’s pity (“Wow, this poor Adam Bender kid REALLY wants a Genesis.”) Look, the important thing is that I got the Genesis. The first game I played Sonic the Hedgehog 2.

Chemical Plant Zone has one of the catchiest theme songs ever.
Chemical Plant Zone has one of the catchiest theme songs ever.

I loved the concept of Sonic. He was really fast, he looked cool and yet kind of angry, and his best friend was a flying fox — not like a massive Australian bat, but an actual fox who could fly! (Please note that this blogger was in elementary school at the time.) But I’ll be honest with you — I was pretty bad at this game. The level pictured above, Chemical Plant Zone, comes fairly early, and yet it took me forever just to survive the part where pink toxic water fills up over Sonic’s head and you have to get him out before he drowns. Plus, there was no way to save (this feature was pretty rare in the early ’90s), so Game Over meant playing the whole damn game over.

I got pretty far with the help of my friend Adam (yes, he was also Adam; no, he wasn’t imaginary). We’d take turns, switching off every level or when one of us lost a life. On one particularly brilliant day, we worked out that it was easier to focus if you muted the soundtrack. I don’t think we ever beat the game, though. But you know, even though there were so many times when I wanted to slam my controller into the wall, I can’t deny that game provided many hours of fun. And I guess I’ve always looked back fondly at Sonic since then.

I didn’t play much Sonic after that. I never got a Dreamcast, so I missed Sonic’s foray into 3D adventures. There wasn’t much incentive, either, since most of these new Sonic games received mixed reviews. Also, Sonic just wasn’t as cool as he used to be. Apparently, spunky mascots with ‘tude belonged to the ’90s.

Nowadays, there just isn’t the same fanfare when a new Sonic games comes out, which is pretty damn often. Maybe that’s the problem. Whereas there tends to be multiple years between each major Mario game (not counting various spin-offs, remakes, etc.), it feels like there’s at least two new Sonic games a year.

So when Humble Bundle recently announced a 25th anniversary Sonic bundle, you might say I was conflicted. One the one hand, it included Sonic the Hedgehog 2 and a bunch of other Sonics from that era — nostalgia! But then again, it also included a bunch of the newer Sonic games that I’d come to equate with mediocrity. Still, I could get them all for $10…

So I did it. I skipped lunch* and used that $10 instead for Sonic games. And guess what? I’m happy I did! Here’s the kicker: I say that not for the nostalgia of playing old Genesis games, but for the nostalgia-rama that is Sonic Generations.

I RECOGNIZE THAT! I RECOGNIZE THAT!
I RECOGNIZE THAT! I RECOGNIZE THAT!

In Generations, classic-look Sonic meets his 21st century update. You get to play as both, racing through classic side-scrolling levels as the old Sonic and grinding through 3D roller-coasters with the new one. Amazingly, both styles are fun!

I feel like Sega made this game just for old Sonic fans like me. The developer basically remade all my fond memories of Genesis-era Sonic with beautiful graphics, then added the modern platforming genre conventions to which I’d become accustomed. It’s the most fun I’ve had in a platformer since Kirby’s Epic Yarn, or maybe even Super Mario Galaxy.

Please note that I did not say Sega remade Genesis-era Sonic, but rather my fond (and possibly incorrect) memories of that Sonic. This is very deliberate, because the truth is that when I played Sonic the Hedgehog 2 again, I still nearly threw the controller at the wall. Not so with Generations! I’m not terrible at it! I can save my game!

Seriously, how did I miss this game when it came out?
Seriously, how did I miss this game when it came out?

Also, those same qualities that made Sonic a total badass in 1992 now make him … actually quite cute! The real shame is that classic Sonic has to share the game with the modern version, Sonic the still-dated-but-slightly-less-so Hedgehog. In fact, by embracing classic Sonic’s datedness, classic Sonic has somehow transcended into the less dated of the two hedgehogs! And here is a final sentence in which I use the word dated!

The crazy thing is that Generations came out like a million lame Sonic games ago (2011). And yet I missed it due to an assumption that if most Sonic games these days are just-OK, all of them are just-OK. I’m sure many of you have made the same mistake. But here’s the good news — you still have a chance to correct course and restore your positive memories of a gaming icon!

Happy birthday, Sonic.

*I didn’t actually skip lunch. That’s just crazy.

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Enter a surveillance society in this text adventure by the author of We, The Watched!

Happy holidays, everyone! As a gift to my fans, I’ve just created an interactive text adventure in Twine based on my novel We, The Watched.

Cover for the novel We, The Watched
Read it today!

The novel and its sequel Divided We Fall are set in a dystopian nation in which the government keeps a Watched list of its own citizens. Citizens must be careful about what they say because there are surveillance cameras everywhere. Meanwhile, the Church has become as powerful as the State, and people who resist are called Heretics and face execution.

The books follow a young man called Seven who wakes with no memory in this surveillance society. His amnesia gives him a blank-slate perspective that helps him see through the propaganda, and he soon gets involved with a group of rebels called The Underground.

The new text adventure follows Chapter One of We, The Watched, in which Seven wakes up in the middle of a forest with no idea of where he is or how he got there. It’s a lot of fun and is a great introduction to my books for new readers! You can play the game below or in full-screen here.

Also don’t forget to check out my other We, The Watched game, Watched Sweeper!

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How motion saved the Steam Controller

Change! Innovation! Weirdness! These are all things that led me to buying a Steam Controller. My experience since then has been a mix of wonder, excitement and frustration.

For those who are unfamiliar, the Steam Controller ($49.99 at Amazon) looks like this:

The Steam controller with included batteries, USB wireless dongle and PC attachment.
The Steam controller with included batteries, USB wireless dongle and PC attachment.

That might look kind of flipped when compared to this Xbox One controller, which you’re probably a little more familiar with:

An Xbox One controller
Credit: Microsoft

That’s because the front of the Steam Controller actually bends inward (concave for you geometry fans). This is to make it easier to access the signature feature of the Steam Controller — touch pads! Yes, touch pads have replaced traditional control sticks. (Except for that one stick they threw in at the last-minute when people freaked out … but it’s only one and most games use two.)

So do the touch pads they work for gaming? Yes … but it takes a lot of getting used to. I read in another review somewhere that this is like an “alternate universe” controller that decided against control sticks. Pads can work just as well, but the problem is our thumbs have become accustomed to the movements associated with pushing a stick.

As you might expect, then, the pads work best as a replacement for a mouse in games built for a keyboard/mouse setup. I found Valve’s flagship Portal 2 to work pretty darn well with this controller. However, in a game made for the Xbox controller–such as Batman: Arkham Knight–by default you have the pad simulating a control stick, and it’s kind of weird.

Also read: Steam Link: Great for console fans, but you might want to wait

See, when you simulate a mouse with the pad, as in Portal 2, it acts a lot like a trackball. Keep rolling it in the direction you want. It even feels good thanks to haptic feedback. But when it’s simulating a game pad, you’re “holding” an imaginary stick in the direction you want the camera to turn, and then returning your thumb to the center of the pad when you’re done moving it.

After about a week of play, I did find myself getting better at this. I could definitely play Arkham Knight and do well. However, I always felt handicapped anytime I needed to make small, accurate movements such as aiming the cannon of the Batmobile, or checking on the position of unsuspecting criminals before making a sneak attack.

Gyros and customization to the rescue!

After more time spent with the controller and hanging out in the Steam community, I found two solutions. One that made me feel a little better about the Steam Controller, and one that makes me think it might even work better than an Xbox controller.

The truly cool thing about the Steam Controller is that you can customize just about everything with the controller. This includes more than what the buttons do in a game. You can adjust sensitivity of inputs, turn the touch pads into a keypad and much more. And if that’s all too technical, you can simply apply control schemes uploaded by either the game developer or other people in the Steam community. Meanwhile, Valve itself continues to add more functions to the controller as users provide feedback.

The first thing I discovered that made Arkham Knight play more easily was the ability to change the behavior of the right touch pad (which stands in for the right control stick and controls the camera) to work as a “mouse-like joystick.” This mode, Valve says, is built for games that don’t let you play with a gamepad and mouse at the same time (actually I don’t understand how a two-handed person would do that anyway). Through magical engineering (or something), this just lets you use the pad as if it’s a rolling trackball.

That feels far more intuitive, at least, but it still does not feel super accurate, especially when you’re under fire in a Batmobile and a helicopter keeps dive-bombing you.

Get a free copy of the novel WE, THE WATCHED by Adam Bender

That’s when I discovered motion controls. Or, I should say, the Steam community discovered them. Turns out the Steam Controller has a gyro sensor, much like the Nintendo Wii controller, which allows it to track physical movements of the hands. Well, what happened is that some genius (not sarcasm) in the Steam community got the idea to turn this feature on in addition to the mouse-like joystick behavior.

When I switched to this control scheme, I kid you not — it was like removing a neck brace

To turn this on, go to the controller customization settings and select the gyro icon under the center of the controller diagram (it looks a bit like an atom). Set this up as a mouse joystick and you’re good to go!

The motion controls let you adjust the camera (or your cross-hairs) by moving the entire controller up, down, left or right. To ensure you don’t do this accidentally, it only detects movement while your thumb is on the right touch pad.

This would never work by itself, because you’d basically have to turn away from the TV if you ever wanted to do more than 45-degree turn. But for small movements–lining up the cross-hairs or taking a quick peek at something peripheral–it feels very natural. When you do want to make a bigger turn, you swipe the touch pad like before … and to be honest it’s fine for that.

When I switched to this control scheme, I kid you not — it was like removing a neck brace. In fact, now I really can’t imagine going back to the old way.

Worth the trouble?

You might be thinking to yourself: “That sounds cool, and it’s great that you got the Steam Controller to work for you … but the Xbox controller already works for me. Why bother?”

Yes, I would agree that is a fair point. If you’ve got an Xbox controller already, and it’s working for you, and you have no desire at all to try something new, there really is little reason to get a Steam Controller.

Besides the pads, the Steam Controller’s other big issue for me is the placement of the A, B, X & Y buttons. While in reach, the placement of this diamond arrangement feels a bit low and could lead to some wrong presses until you get used to it.

Also, I should caution that I’ve only tested the Steam Controller in console-like action games. I’ve not tried it for mouse-intensive genres like real-time strategy. I’ve written this article from the perspective of someone who wants a controller for games made for controllers.

However, if anything about the Steam Controller intrigues you — perhaps the customization, or maybe just the fact that it’s not made by Microsoft or Sony — I am here to say that it is in fact a solid controller that can do a lot now and has promise to do a lot more in the future. Buying a Steam Controller is not the equivalent of buying a knock-off Mad Catz Xbox controller (sorry, Mad Catz) to save $10 off of the official brand.

You do have to go in knowing that it’s not necessarily going to work perfectly from the moment you start up a game. There will be fiddling. In the future, there will be more community control schemes available that will make this fiddling easier. But you’ll still have to fiddle to make the Steam Controller work for you.

Also check out my impressions of the Steam Link!

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